Struct k8s_openapi::api::core::v1::NodeCondition
source · pub struct NodeCondition {
pub last_heartbeat_time: Option<Time>,
pub last_transition_time: Option<Time>,
pub message: Option<String>,
pub reason: Option<String>,
pub status: String,
pub type_: String,
}
Expand description
NodeCondition contains condition information for a node.
Fields§
§last_heartbeat_time: Option<Time>
Last time we got an update on a given condition.
last_transition_time: Option<Time>
Last time the condition transit from one status to another.
message: Option<String>
Human readable message indicating details about last transition.
reason: Option<String>
(brief) reason for the condition’s last transition.
status: String
Status of the condition, one of True, False, Unknown.
type_: String
Type of node condition.
Trait Implementations§
source§impl Clone for NodeCondition
impl Clone for NodeCondition
source§fn clone(&self) -> NodeCondition
fn clone(&self) -> NodeCondition
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for NodeCondition
impl Debug for NodeCondition
source§impl DeepMerge for NodeCondition
impl DeepMerge for NodeCondition
source§fn merge_from(&mut self, other: Self)
fn merge_from(&mut self, other: Self)
Merge
other
into self
.source§impl Default for NodeCondition
impl Default for NodeCondition
source§fn default() -> NodeCondition
fn default() -> NodeCondition
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for NodeCondition
impl<'de> Deserialize<'de> for NodeCondition
source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq<NodeCondition> for NodeCondition
impl PartialEq<NodeCondition> for NodeCondition
source§fn eq(&self, other: &NodeCondition) -> bool
fn eq(&self, other: &NodeCondition) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.